![]() ![]() ![]() ![]() Tackle any 3 D Blender rendering and 3D modeling project budget and timeline with confidence. Just a good CPU and enough RAM to handle the job. 3ds Max Cloud Rendering and Simulations Arnold - Redshift - V-Ray - ScanLine GridMarkets provides simple and secure access to powerful CPU and GPU for 3dsMax cloud rendering including Arnold, Redshift 3D, V-Ray and ScanLine. There's no need for expensive video cards, monitors, etc. Then they can be added to an internal render farm and for the cost of a new, high-end workstation, you can have a farm of 6-8 machines that can run all day, every day. In the case of rendering animations with Backburner, I've known people that watch eBay and purchase 2-3 year old workstations that may not be the fastest out there, but can be picked up at a reasonable price. This allows you to render on your own machine, and use the CPU & RAM of other machines rendering concurrently. If you are doing high resolution images that take a long time to render, you can distribute the render job via Distributed Bucket Render (mental ray) or Distributed Rendering (V-Ray). In the case of animations, where you are rendering many frames, you can utilize Backburner and have multiple machines rendering the various frames (saving as an image sequence, not to AVI) which will speed things up considerably. Set your Project folder to the Bouncing Ball project that you downloaded to your hard drive from the companion web page. But, if you are rendering with a CPU based render engine (mental ray, V-Ray, ART) you can offload the render jobs to other computers. If you are rendering with a GPU based render engine like Iray, you'll need to use a powerful (and likely expensive) graphics card. ![]()
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